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There weren’t and our observations for this table were much the same. The XG2402 did not exhibit any noticeable static interlace pattern artifacts, but did exhibit dynamic interlace patterns. Color Temperature= Full Color Control This occurs regardless of refresh rate, FreeSync or ‘Rampage Response’ setting. On Dirt Rally the consistently strong pixel responses were again demonstrated. The fact that this frame rate divides neatly into the refresh rate (144Hz) also helped. This one’s got almost all the bells and whistles and then some. We can confirm that this worked with Microsoft Edge and Google Chrome, but not on Mozilla Firefox. We observed some temporal (and a little bit of static) dithering on the blocks, but this was reasonably well masked. The ‘Faster’ setting intensifies this overshoot slightly, most noticeably for the dark background. I’m not the biggest adherence to numbers when it comes to buying a new monitor. With a stunningly quick 1ms response time, this monitor delivers smooth images without streaking, blurring, or ghosting. The video below shows the results of the Lagom text test, a mixed desktop background and dark desktop background from a variety of viewing angles. But it avoided the unpleasant washed out look offered by some of the competing models with obvious gamma issues. As demonstrated in the pursuit photographs earlier, there was very little to speak of in the way of trailing or overshoot – it was a very ‘clean’ 144Hz performance. That says more about the level we play this sort of game at – we’re keyboard and mouse rookies. The level of detail was generally fine, though, and the mid and high end had decent distinctions. Refresh rate (Windows setting)= 144Hz There is also a tiny amount of overshoot behind the UFO with the lightest background, appearing as a very faint (barely perceptible) shadow. But it was certainly better than what we’ve seen on some models that use the same panel, with a fairly rich look overall. Note: The ‘Monitor Hertz Cap’ did not function correctly on either the AMD or Nvidia GPU we tested. Featuring an incredible 144Hz refresh rate, as well as AMD FreeSync™ technology, this monitor’s variable refresh rate capabilities virtually eliminate screen tearing and stuttering for fluid gameplay during fast-paced action scenes. NYCC 20: DST reveals exclusives of Rodan, Rocketeer, Venom and more, New Godfall trailers drop, along with pre-order info, Solasta: Crown of the Magister gets free PAX demo, Gamescom 20 Trailer: First look at Werewolf: The Apocalypse – Earthblood, Gamescom 20: Doom Eternal expands with The Ancient Gods, Episode 68: Not Another Warhammer 40k Game, Episode 65: GOTY Discussions (And a Bitter Betrayal), Trailer: Dirt 5 shows off Xbox Series X gameplay, Audio out port (though it does have built-in speakers too). Not being suckered to buy another monitor in 6 months. All blocks were visible with distinct brightness steps, although the final 2 red and purple blocks appeared a bit more blended than they ideally would. The ViewSonic XG2402 144Hz gaming monitor is packed with all the game-enhancing features and modes you’ll need. With large areas of individual shades covering a significant portion of the screen, this movie is particularly revealing when it comes to colour consistency weaknesses. You can leave this at ‘Native(144Hz)’ and select any refresh rate available in Windows, your graphics driver or in-game without issue. This is reduced significantly using the ’Fast’ setting, which brings things in-line with the reference shot. The racing environments looked fairly rich and natural, with some fairly decent lush greens and rich earthy browns. to minimise juddering. *AMD FreeSync™ technology is supported via DisplayPort and/or HDMI depending on the model. Such an option does usually exist – it may be called ‘sync every frame’ or something along those lines rather than simply ‘VSync’. You can see some significant colour and contrast shifts, particularly vertically, and even some colour inversion beyond a certain point for the mixed desktop background. A sensitive camera and a utility called SMTT 2.0 was used to assess the input lag of the XG2402. This is pretty unique I think, and is basically a kind of visuals-macro. With a swift 144Hz refresh rate, this monitor delivers smooth frame loading and awesome graphics no matter how quickly the in-game action unfolds. With ‘VSync off’ the frame rate is free to climb as high as the GPU will output (potentially >144fps). This could be dubbed ‘TN glow’ and is not visible from a normal viewing position and is never as intense as ‘IPS glow’ from a given viewing position. 144fps+). As demonstrated in the pursuit photographs earlier, there was very little to speak of in the way of trailing or overshoot – it was a very ‘clean’ 144Hz performance. The first row of blocks blended into the background quite readily, although this is expected for the first few blocks anyway for a monitor tracking the ‘2.2’ gamma curve. Another bonus came in the form of AMD FreeSync, which worked as intended on our AMD GPU to rid the experience of tearing or stuttering from frame and refresh rate mismatches. We’ve also included the older ViewSonic XG2401 as a 144Hz reference, running with its optimal pixel response time setting. The monitor’s ability to keep the experience free from noticeable conventional trailing or bothersome overshoot was admirable. The ViewSonic supports a variable refresh rate range of 48 – 144Hz. From these values, static contrast ratios were calculated. AMD announced the Ryzen 5000 series desktop processors featuring their newest Zen 3 microarchitecture with CPUs offering up to 16 cores, 32 threads and 72 MB of cache. Whilst the low latency was ‘nice’, we didn’t find it as beneficial as on FPS titles such as BF1. To put this in context, we measured 994:1 on the older. AMD LFC (Low Framerate Compensation) is also supported by this model, which means that the refresh rate will stick to multiples of the frame rate where it falls below the 48Hz (48fps) floor of operation for FreeSync. On Battlefield 1 (BF1) responsiveness was excellent, where the frame rate kept up with the 144Hz refresh rate. The image below gives a rough indication of how this text test appeared from a normal viewing position. When you enable the Low Input Lag, it will bypass and reduce certain image processing and thus reduce the input lag giving you the edge over your opponents in competitive games. A sensitive camera and a utility called SMTT 2.0 was used to assess the input lag of the XG2402. However; even with FreeSync active, we still ‘noticed’ these dips in frame rate due to a decrease in ‘connected feel’ and an increase in ‘perceived blur’. The fifth and final option, ‘Enhanced Sync’, is an alternative to VSync which allows the frame rate to rise above the refresh rate (no VSync latency penalty) whilst potentially keeping the experience free from tearing or juddering. I bought my XG2401 literally one week ago, and now the XG2402 comes out, fixing the only two problems I have with the XG2401: the bulky stand and the lack of gamma options (sorely needed due to the XG2401's washed out preset gamma). With this technology, the monitor adjusts its refresh rate dynamically, where possible, to match the frame rate being outputted by the GPU. The default is ‘Off, unless application specifies’ which means that VSync will only be active if you enable it within the game itself, if there is such an option. The final two patterns became more distinct if you lower your head or raise their position on the screen, thus changing perceived gamma. The default is ‘Off, unless application specifies’ which means that VSync will only be active if you enable it within the game itself, if there is such an option. Pixel responses were very snappy indeed and the pixel overdrive both highly flexible and well-tuned. Performance on the contrast gradients was good overall. We are about leadership — the 9.9 kind Building a leading media company out of India. The greatest deviation from this occurred at ‘quadrant 4’ to the left of centre (143.1 cd/m², which is 16% dimmer than centre). The ‘Faster’ setting slightly reduces the trailing again, although this is marginal. It should be automatically enabled once the monitor is connected and ‘AMD FreeSync’ is set to ‘On’ on the ‘Gaming Settings’ section of the OSD. to minimise juddering. The contour map below shows these deviations graphically, with darker greys representing lower luminance and hence greater deviation from the brightest point than lighter greys. The static contrast sat at 550:1 following the corrections made under our ‘Test Settings’. Frequency’ change alongside the frame rate, then it’s working properly. Gamma 'Test Settings' From a normal viewing position, things appear darker and more saturated (higher perceived gamma) higher up the screen and lighter and less saturated (lower perceived gamma) lower down the screen. It seems from extensive user feedback, including from several users who have provided accurate contrast measurements with colorimeters, that this was an isolated issue with our early/pre-production sample and not something that affects retail units. That flexibility came in useful when setting up the monitor. The racing environments looked fairly rich and natural, with some fairly decent lush greens and rich earthy browns. You can leave this at ‘Native(144Hz)’ and select any refresh rate available in Windows, your graphics driver or in-game without issue.
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